I Tried To Remake Silksong In 10 Hours (Hint: It Was Brutal)

I made the huge mistake of trying to make Silksong in Unity… live. Haha.
► Get 50% my game dev course for the Spring sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale

► Get the free game kit used in this video: https://fulltimegamedev.mykajabi.com/opt-in-2D-game-kit
► The 2D fog shader: https://github.com/bricevdm/FogSprites

Chapters:
00:00:00 – Intro: The Dumbest Idea – Recreating Silksong Live
00:01:37 – Ad Read: Full Time Game Dev Course (50% Off Spring Sale!)
00:03:00 – Planning Art: Drawing the Complete Scene on Paper
00:04:16 – Scanning & Cleaning Line Work in Photoshop
00:05:49 – Coloring, Bevels, Inner Shadows & Hand-Painted Shading
00:07:31 – Exporting PSB & Importing to Unity as Prefabs
00:08:41 – Building the Parallax Scene with Perspective Camera
00:10:23 – Creating the Custom Depth Shader (Fog, Blur & Darkening)
00:12:24 – Final Atmosphere: Overlays, Glow, Particles & Animation
00:13:12 – Outro: Final Result, Lessons Learned & Game Kit Download


Comments

Leave a Reply